Tag Archives: national geographic

Spore in the Classroom?

I’ve been hearing a lot about the new game called Spore, and though I haven’t played it, there seems to be definite academic potential. What is Spore, you say? Basically, it’s a creation by Will Wright, the creator of all the SimCity enterprises, and it’s billed as the ultimate SimEvolution game. Create a creature, watch it evolve, determine its path to civilization.

There’s a whole lot of potential to explore here. Biologically speaking, I can see a tool for extrapolating, hypothesizing animal/organism behavior based on how an organism is constructed. Described in this Wired article:

Before you even begin the Cell stage, you have to make a decision: Is your little guy an herbivore or a carnivore? This can have lasting repercussions throughout the rest of the game. As a carnivore, the easiest way to get meat is to attack your fellow creatures. This turns your bacteria into kind of a jerk, and when he evolves, he’ll be more suited to being an aggressive land animal. Establishing dominance with violence will be easier than trying to reason with other creatures. And if you take this path of least resistance throughout the rest of the game, you’ll be a warlike, spacefaring race of jerks in no time, just because your aquatic ancestors went on the Atkins diet eons ago.

What’s cool is that some researchers already have their game on. This video from National Geographic shows us just how geeky us academics can be in creating the “ultimate animal”. Can spore be partially integrated into the life science curriculum?

I guess Spore isn’t just for science freaks as well. Like all Sim(…) games one must carefully decide the social science angle in determining the anthropological, sociological and political ramifications in the civilization stage, even if such a term can be said to exist in real, non-virtual life. My guess is that this segment of the game will devolve into the typical hulk-smash warmongering typically seen in most Sim games.

Even though Spore may try to be everything for every player, it does seem to set up an interesting template for game designers, simulation programmers to share with scholars in the academic sphere. I’m curious to find out where on the evolutionary scale librarians enter the picture.